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Karria: Second Chance

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The game I've been working on since the early days of RPG95...Still not even near complete.

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Karria: Second Chance

Index

The Plot
Characters
The Land

The Plot

The land of Karria is watched over by the eight elemental spirits, that of the Earth, the Wind, Thunder, Water, Fire, Ice, Darkness, and the light. Once upon a time something happened to Karria, and they all were forced into a signing a treaty that says that the Darkness and the Light may never battle with each other again without the written consent of the other elements. For years the Darkness has laid in wait, for just the right oppurtinity. Slowly the Darkness's plans start to shape, and it seems as if another Elemental war is dawning. Although each of the elements have lost their physical existance, their mind and their power can be transfered into the body of a living person. These people must stop the war at all costs...But the only way to stop the war forever seems to be if the Darkness is destroyed forever. But if that were to happen, the world would be imbalanced and crumble away. What can be done...?

(Index)

The characters

Name Gender Age Weapon Element personality
Tamahashi Male 16 Daggar/Sword Wind Transparent
Tamahashi is the main character of this adventure. He's a quiet youth who travels the world with his familiar (Monster Companion) Kuyo. In the ancient tongue, Tamahashi's name means "The Wind's Companion". His hometown was destroyed long ago, and since then he hasn't been anchored in any specific area for too long. When you look into his eyes, you can see immense intelligence and a soul filled with dreams.

Name Gender Age Weapon Element personality
Kuyo Male 7 Claws Light Up-beat
Kuyo is a strange monster. Nobody is entirely certain of what he is, but he appears to be the last of his kind. He is a very wise creature that understands the ancient tongue very well and knows a lot about things. The only person that can understand Kuyo is Tamahashi; to everybody else his voice merely utters strange "myuuuu" like noises. In the ancient tongue, Kuyo means "light that heals".

Name Gender Age Weapon Element personality
Zan Male 26 Staff Thunder Eccentric
Zan is quite the oddball. His name means "cackle of thunder", and he's quite the joker. Although is jokes aren't necessarily funny, humor isn't full evolved in the land of Karria, and of such, the people find Zan's antics amusing. He once found some ancient ruins that worshipped three entities known as the "Laughing Gods" who had the power to maker anybody chuckle. However, the land stopped laughing and the three Laughing Gods disappeared. He believes that if he can get the whole world to laugh again, they will once again return. Also, he seems to have a secret personal quest on his agenda.

Name Gender Age Weapon Element personality
Klinna Female 17 Staff Water Gentle/Violent
Klinna's name means "Gentle River" in the ancient tongue, but when spelled backwards, it means "Monstrous Tsunami". Klinna is madly in love with Tamahashi, but what can she do? Klinna was raised by a royal family and just doesn't get the weight of the situation that's at hand. What can bring her to her senses? Can she grow up, or will she be immature forever?

(Index)

The Land

The land of Karria is filled with many different terrains and many different features. There is the ocean that seems to span forever, and of course the Great Desert of Boltzan. Inside of that dessert resides the Kingdome of Boltzan, in which a great finacial problem also rests. The king is overly greedy and dosn't care about it's people who are all very radical and extreme.

(Index)

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